Visual Examples and Annotated Plays
This module is the central hub for visual teaching materials: annotated hand examples, decision walkthroughs, and diagrams that demonstrate concepts from across the entire curriculum. Visual examples are also integrated into individual topic modules; this page collects the most comprehensive case studies.
37.1 Annotated Hand Example — Opening to Win
Scenario: East 1, you are South (non-dealer). Starting hand (13 tiles):
Analysis: Shanten count: approximately 2-shanten. Partial groups: 3m-4m (needs 2m or 5m), 5p-6p-7p-8p (strong block, contains complete 5p6p7p + 8p extending), 4s-5s-6s (complete sequence), 5z-5z (pair of haku = yakuhai potential). Isolated: 1m, 2z.
Turn 1 discard: 2z — Guest wind (not seat, not round), completely isolated, zero value. Standard first discard.
Turn 2 draw: 2m. Hand becomes:
Now 1m-2m-3m is a complete sequence, and 4m is adjacent. Discard: 1m — Why not keep 1m-2m-3m? Because 3m-4m as a ryanmen partial (waiting on 2m or 5m) is MORE flexible than 1m-2m-3m as a complete sequence + isolated 4m. Wait — actually 1m2m3m is already complete. The question is whether to keep 4m. With 1m-2m-3m complete and 4m needing a partner, vs breaking to 2m-3m-4m and discarding 1m: both give a complete sequence. Discard 1m keeps the better-connected 4m for ryanmen potential with future draws. Discard: 1m.
Turn 3 draw: 5m. Hand becomes:
Now 2m-3m-4m-5m: this contains TWO sequences (2m3m4m + leftover 5m, or 3m4m5m + leftover 2m). Better: keep 3m-4m-5m and 2m as extending partial OR keep 2m-3m + 4m-5m as two ryanmen partials. The pinzu block 5p6p7p8p contains sequence 5p6p7p + extending 8p (needs 9p for penchan, or 6p7p8p with leftover 5p needing 3p4p). Discard: 8p — This is debatable but breaks the weakest connection (penchan potential 8p-→9p) to maintain the strong 5p6p7p sequence cleanly. Now:
This is now 1-shanten. Four complete groups nearly achievable: [2m3m4m] or [3m4m5m], [5p6p7p], [4s5s6s], + pair [5z5z]. Needs one more draw to reach tenpai.
Turn 4 draw: 5z. Hand:
Now with three haku (5z), you have a decision: keep as a triplet [5z5z5z] for yakuhai, or keep the pair and discard the third. Keeping the triplet: [3m4m5m] [5p6p7p] [4s5s6s] [5z5z5z] — this is tenpai! Waiting on 2m (to complete the pair, making 2m the jantai) — tanki wait on 2m. Alternatively: [2m3m4m] [5p6p7p] [4s5s6s] [5z5z5z] with 5m needing a pair partner — tanki on 5m.
Decision: Declare riichi? You have yakuhai (haku triplet = 1 han) so you have yaku even without riichi. The wait is tanki (low acceptance). Consider dama: you can win on 2m or 5m by ron without riichi, catching opponents off guard. But riichi adds 1 han (making it 2 han minimum) plus ippatsu and ura dora chances. Since it is East 1 (early in the match, no placement pressure), riichi is correct — the EV boost outweighs tanki's lower acceptance.
Declare riichi. Discard 2m sideways. Wait: tanki on 5m. If 5m arrives by tsumo or ron: riichi + yakuhai (haku) + possible ippatsu + possible ura dora. Minimum 2 han 40 fu = 2,600 ron / 700-1,300 tsumo. With ippatsu or ura, potentially mangan.
37.2 Defense Walkthrough — Reading and Folding
Scenario: South 2, you are West. Opponent (North) declared riichi on turn 7. Their discards:
Your hand (3-shanten, weak): 1p 4p 6p 8p 3s 5s 9s 1z 2z 3z 6z 7z 4m
Decision: Full fold (betaori). At 3-shanten, your hand cannot realistically compete. Prioritize safe discards.
Safe tile analysis against North:
Genbutsu (100% safe): 3z, 4z, 1m, 9p, 2s, 7m — all tiles in North's discard pool.
You hold: 3z (genbutsu!), 1z, 2z, 6z, 7z (unknown honors), and various suited tiles.
Discard order: (1) 3z — genbutsu, 100% safe. (2) 1m from your hand? No, you don't hold 1m. Let's re-examine. Your genbutsu in hand: 3z matches North's discards. (3) After 3z, look for suji: North discarded 1m, so 4m is suji (1-4 suji). You hold 4m — this is your next safest option. (4) North discarded 9p, so 6p is suji (6-9 suji). You hold 6p. (5) After suji tiles, discard honors that are unlikely to be in a ryanmen wait: 1z, 2z are relatively safer than middle suited tiles.
Priority: 3z → 4m (suji) → 6p (suji) → 1z → 2z → 7z → 6z → suited tiles from outside in.
37.3 Scoring Worked Example
Hand: Closed, riichi, tsumo win.
Won by tsumo on 7p (completing 5p6p7p sequence).
Yaku: Riichi (1 han) + Menzen Tsumo (1 han) + Pinfu (1 han, all sequences, ryanmen wait on 5p-6p→4p/7p, pair 6z is hatsu... wait, hatsu IS a yakuhai tile. Pinfu requires a non-yakuhai pair. 6z = hatsu (green dragon) = yakuhai. Therefore pinfu does NOT apply.
Corrected yaku: Riichi (1 han) + Menzen Tsumo (1 han) = 2 han. Dora check: if dora indicator is, say, 1p → dora is 2p. Hand has one 2p = +1 dora. Total: 3 han.
Fu: Base 20. Tsumo: +2. All sequences: +0. Ryanmen wait: +0. Hatsu pair: +2 (yakuhai pair). Total: 24 → rounded to 30 fu.
Score: 3 han 30 fu, non-dealer tsumo: 1,000 from dealer / 500 from each non-dealer. Plus potential ura dora.
If one ura dora hits: 4 han 30 fu = mangan threshold → non-dealer tsumo: 4,000 from dealer / 2,000 from each non-dealer = 8,000 total.
Lesson: The hatsu pair disqualified pinfu. Always check pair status against yakuhai conditions. Also note how a single ura dora jumped the hand from 3 han (4,000 total) to mangan (8,000 total) — a 100% increase. This is why ura dora makes riichi so valuable.
37.4 Turn Flow Diagram
37.5 Wait Type Visual Comparison
| Wait Type | You Hold | Need | Acceptance | |
|---|---|---|---|---|
| Ryanmen (両面) |
🀊 4m 🀋 5m |
→ | 🀉 3m or 🀌 6m |
Max 8 tiles (best) |
| Kanchan (嵌張) |
🀊 4m 🀌 6m |
→ | 🀋 5m |
Max 4 tiles |
| Penchan (辺張) |
🀗 8s 🀘 9s |
→ | 🀖 7s |
Max 4 tiles (worst seq.) |
| Shanpon (双碰) |
🀛 3p 🀛 3p + 🀄︎ 7z 🀄︎ 7z |
→ | 🀛 3p or 🀄︎ 7z |
Max 4 (2+2) |
| Tanki (単騎) |
🀀 1z |
→ | 🀀 1z |
Max 3 tiles (worst) |
37.6 Suji Defense Reference Diagram
🀇 1 — 🀊 4 — 🀍 7 | 1-4-7 |
🀈 2 — 🀋 5 — 🀎 8 | 2-5-8 |
🀉 3 — 🀌 6 — 🀏 9 | 3-6-9 |
Example: Opponent discarded 🀊 4m
→ 🀇 1m and 🀍 7m are suji-safe against ryanmen waits involving 4m
⚠ Suji only protects against ryanmen. Kanchan, shanpon, and tanki waits are NOT blocked by suji.
37.7 Dora Indicator Reference
Visual examples and diagrams appear throughout all 37 topic modules. This page collects the most comprehensive case studies. For topic-specific visuals, visit the relevant module page.
Source notes: All examples use standard Japanese riichi mahjong rules. Hand analyses follow standard tile efficiency and scoring conventions.