MODULE 36

Quizzes and Practice Systems

This module serves as the central practice hub for RIICHI~SENSEI. Quizzes are distributed throughout every topic module, but this page provides additional comprehensive practice across all difficulty levels and topic areas. Return to this page regularly as you progress through the academy.

36.1 Beginner Quiz — Fundamentals

Q1 — Tile Count

How many unique tile types exist in a standard riichi mahjong set?

  • A. 34
  • B. 36
  • C. 108
  • D. 136

Answer: A. 34 unique types (9+9+9 suits + 4 winds + 3 dragons), each appearing 4 times = 136 total tiles.

Q2 — Hand Structure

How many groups (mentsu) are in a standard winning hand?

  • A. 3 groups + 1 pair
  • B. 4 groups + 1 pair
  • C. 5 groups
  • D. 7 pairs only

Answer: B. Standard: 4 mentsu + 1 jantai = 14 tiles. Chiitoitsu (7 pairs) and kokushi are exceptions.

Q3 — Furiten

You are in furiten. What can you still do?

  • A. Win by ron only
  • B. Win by tsumo only
  • C. Cannot win at all
  • D. Win by ron from the player to your left only

Answer: B. Furiten blocks ron (claiming discards) but NOT tsumo (self-draw). You can still win by drawing the tile yourself.

36.2 Intermediate Quiz — Tile Efficiency

Q4 — Ukeire Comparison

Hand: 2m3m 5m6m 4p5p 7s8s 1z1z 3z 6z 9p. You must discard one. Which gives the highest ukeire: 3z, 6z, or 9p?

  • A. 3z — honor tiles are always worst
  • B. 6z — because it is hatsu
  • C. Either 3z or 6z (non-yakuhai honors) — both are isolated with only 3 remaining acceptance tiles each, while 9p connects to 7p-8p potential. But between 3z and 6z, discard whichever is NOT yakuhai first.
  • D. 9p — terminals are always worst

Answer: C. 9p has some value as it could connect if you draw 7p or 8p (though your hand already has 7s8s). But the isolated honor with no yakuhai value is the worst tile. Between 3z (West) and 6z (hatsu), if West is not your wind, discard West first—hatsu is yakuhai and has more value as a potential pair→triplet.

Q5 — Wait Quality

Which tenpai hand has the best expected win rate? (A) Ryanmen on 3m/6m with 7 remaining tiles (B) Shanpon on 5z/2s with 3 remaining tiles (C) Tanki on 4z with 3 remaining tiles

  • A. Ryanmen with 7 remaining — highest acceptance
  • B. Shanpon with 3 — lower but multiple tile types
  • C. Tanki with 3 — deceptive
  • D. All equal

Answer: A. Win rate is primarily driven by acceptance count. 7 remaining tiles beats 3 remaining tiles by a large margin. Deceptiveness helps against ron opportunities but does not affect tsumo probability.

36.3 Advanced Quiz — Push/Fold & Scoring

Q6 — Push/Fold Scenario

You are at 1-shanten, mangan potential (3 han + dora 2). Opponent riichi on turn 8. You need to discard a tile that is suji against the riichi player but otherwise unknown. Push or fold?

  • A. Push — 1-shanten with mangan potential is strong enough to push 1-2 more turns, especially with suji safety on the current discard.
  • B. Fold — any riichi should trigger immediate fold.
  • C. Push only if you are in 4th place.
  • D. Fold — suji is not safe enough.

Answer: A. At 1-shanten with mangan+ potential and a relatively safe discard (suji, ~85-90% safe), the expected value of pushing is positive. The potential gain (8,000+ points) multiplied by your reasonable win probability outweighs the risk. However, this should be reassessed each turn—if subsequent discards are dangerous and you do not improve, transitioning to fold becomes correct.

Q7 — Fu Calculation

Closed hand, ron win. Hand has: two sequences (simples), one closed triplet of 1p (terminal), one open triplet of East wind (yakuhai). Wait was kanchan. What is the total fu?

  • A. 30 fu
  • B. 40 fu (20 base + 10 closed ron + 8 closed terminal triplet... wait, the triplet of East is OPEN, so +4 terminal open triplet + 2 kanchan wait = 20+10+8+4+2 = 44 → 50 fu)
  • C. 50 fu
  • D. 60 fu

Answer: Corrected to 50 fu. Base: 20. Closed ron: +10. Closed triplet of 1p (terminal ankou): +8. Open triplet of East (terminal/honor minkou): +4. Sequences: +0 each. Kanchan wait: +2. Total: 20+10+8+4+2 = 44, rounded up to 50 fu. Note how closed terminal triplets contribute significantly more than open ones.

Q8 — Placement Strategy

All-last. You: 31,000 (1st). Player B: 29,500 (2nd). Player C: 22,000 (3rd). Player D: 17,500 (4th). Player B riichi. You have a 2-han tenpai with ryanmen. Push or fold?

  • A. Fold — your lead is only 1,500 points. Even a small deal-in drops you to 2nd. Protect 1st place.
  • B. Push — 2-han ryanmen tenpai is strong enough.
  • C. Riichi to maximize value.
  • D. Only fold if Player B is the dealer.

Answer: A. With only 1,500 points separating 1st and 2nd in all-last, the placement risk of dealing in massively outweighs the marginal benefit of winning a 2-han hand (which keeps you in 1st either way). Fold and protect your lead. The uma difference between 1st and 2nd (+30k vs +10k, typically 20,000 point swing) makes this an easy fold.

36.4 Yaku Identification Drill

Q9 — Identify the Yaku

Closed hand, tsumo win: 2m3m4m 5p6p7p 3s4s5s 8s8s8s 2z2z. Round: East. Seat: South. What yaku apply?

  • A. Pinfu + Menzen Tsumo
  • B. Menzen Tsumo only (the hand has a triplet, disqualifying pinfu; 2z is South = seat wind pair, adding fu but not disqualifying anything)
  • C. Tanyao + Menzen Tsumo
  • D. Yakuhai (South pair) + Menzen Tsumo

Answer: B. Pinfu requires ALL sequences (no triplets). This hand has a triplet (8s8s8s), disqualifying pinfu. The pair is 2z (South), which IS the seat wind, giving +2 fu for the pair but NOT providing yakuhai (yakuhai requires a triplet, not a pair). Tanyao fails because the hand contains 2z (honor). So the only yaku is menzen tsumo (1 han). The 8s triplet and South pair add fu but no additional yaku.

36.5 Defense Drill

Q10 — Safe Tile Selection

Opponent riichi. Their discards: 1m 9m 2z 4z 3p 8s. You need to discard. Rank these from safest to most dangerous: 1m, 6m, 4z, 5s.

  • A. 4z (genbutsu) > 1m (genbutsu) > 6m (suji of 9m via 7-8-9 relationship... actually 9m in discard means 6m is in the 3-6-9 suji group but 9m being discarded affects 6-7-8-9 sequences — let me reconsider. 9m discarded → suji: 6m via 6-9 suji) > 5s (no suji protection, center tile = most dangerous)
  • B. All equally safe
  • C. 5s is safest because it is a middle tile
  • D. 6m is the most dangerous

Answer: A. 4z and 1m are both genbutsu (in the opponent's discards)—100% safe. Between them, both are equally safe, but 4z (honor) has less future value for your hand than 1m might. 6m has suji protection: 9m is in discards, and the 3-6-9 suji means a ryanmen involving 6m (specifically 7m-8m waiting on 6m/9m) is eliminated because 9m is safe. So 6m is suji-safe against ryanmen. 5s has no suji protection and is a dangerous center tile—most likely to be a winning tile.

Additional quizzes are integrated into every topic module throughout the academy. For focused practice on a specific topic, visit that module's quiz section. Return to this page for mixed-topic review.

36.6 Advanced Mixed Quiz — All Topics

Q11 — Opening Strategy + Tile Efficiency

Starting hand: 1m 4m 5m 7p 8p 3s 4s 6s 7s 1z 2z 5z 7z. Round wind: East. Your seat: West. What is your first discard?

  • A. 1m — isolated terminal
  • B. 2z — isolated guest wind (South, neither your seat West nor round East). Zero connectivity.
  • C. 7z — it is chun, discard honors first
  • D. 5z — discard haku

Answer: B. 2z (South wind) is a guest wind — not your seat wind (West) and not the round wind (East). It has zero yaku potential and cannot form sequences. It is the purest "dead tile" in your hand. While 1z (East = round wind) has yakuhai potential if you draw two more, and 5z (haku) and 7z (chun) are always yakuhai-eligible, 2z has no such potential. 1m is a terminal but at least has suited connectivity (could connect with 2m-3m draws). Discard 2z first.

Q12 — Dora Awareness + Efficiency vs Value

Dora indicator: 4m (→ dora is 5m). Your hand at 1-shanten: 3m 4m 5m 5m 3p 4p 5p 6p 4s 5s 6s 7z 7z. You draw 8p. What do you discard?

  • A. 8p — just drew it, does not help
  • B. 7z — isolated honor pair, discard for tanyao
  • C. 3m — this keeps both 5m (dora!) tiles, maintains 4m-5m-5m flexibility, and 8p extends the pinzu block. Discarding 3m sacrifices one ryanmen connection but preserves the double dora.
  • D. 5m — reduce the dora pair to keep efficiency

Answer: C (debatable, but best value-aware choice). You hold two 5m tiles, each worth 1 dora = 2 bonus han total. Keeping both is extremely valuable. The 7z pair provides the jantai (pair) for the winning hand structure. If you discard 3m, your hand becomes: 4m-5m-5m | 3p-4p-5p-6p-8p | 4s-5s-6s | 7z-7z — still with strong development toward tenpai. Discarding 8p (option A) ignores the value of extending the pinzu block. Discarding 7z (option B) removes your pair — you would need to find a new pair elsewhere. Discarding 5m (option D) throws away a dora for marginal efficiency gain. This is a textbook efficiency-vs-value problem where keeping dora is correct even at slight efficiency cost.

Q13 — All-Last Placement

All-last. You: 25,000 (3rd). 2nd place: 27,500. 4th place: 19,000. You are non-dealer. You reach tenpai with yakuhai only (1 han). Should you riichi?

  • A. Yes — riichi makes it 2 han minimum. A 2-han direct ron from 2nd place (≥2,000 points) would give you 27,000+ vs their 25,500 or less, overtaking them. Without riichi, a 1-han ron (1,000-1,300) might not be enough.
  • B. No — stay dama to maintain defense flexibility.
  • C. No — 1 han is enough to win.
  • D. Yes, but only if your wait is ryanmen.

Answer: A. The gap to 2nd is only 2,500 points. A 1-han 30-fu ron (1,000) from 2nd gives you 26,000 vs their 26,500 — NOT enough. A 2-han 30-fu ron (2,000) gives you 27,000 vs their 25,500 — you overtake. Riichi pushes you from 1 to 2 han, crossing the threshold needed to move up a placement. The 20,000-point uma difference between 2nd and 3rd makes this riichi mandatory despite the defensive risk. This is a classic all-last calculation where the riichi decision is driven by point-gap arithmetic, not by generic "is riichi good" heuristics.

Source notes: Quiz scenarios designed to reflect common game situations as documented in Japanese strategy literature and training materials.